Limited tickets. 25 French resistances, 15 SOE. 20 Wehrmacht, 10 Luftwaffe ground crew and 10 SS.
AEG will be limited to 30 rounds in a mag!
June1944 – France.
It’s only a few weeks since the D-Day landings and the French resistance, in collaboration with the British SOE have been very busy at work disrupting and destroying the German war machine. Their critical strikes across the country have been a huge asset to the landing troops but now the hunt for them is on. Our story follows the brave souls of a unit working in a number of hamlets just south of Verdun. At this point the German army posted isn’t taking the D-Day Landings seriously and believe the enemy will be crushed on the beaches, However, unknown to them, the SOE and the French resistance has infiltrated these hamlets and are about to release death upon them. Could this action leave Verdun open for the Allied advance into Belgium. The game is afoot…
This game will start Saturday morning and using the Nam style of game will unfold as it goes with lots of missions for the Allies to try and pull off. Civilians (unarmed) can move around freely with their ‘papers’ and attempt shenanigans on the unsuspecting Germans. If the Alarm is raised and SOE\FR are captured, this will slow the chances for success. Ticking bombs, ambushes and survival will be the order of the day for the Allies, whilst security, arrests and domination with be that of the Germans. Unlike a battle weekend, this will relay heavily on role-play, spirit of the game and everyone sticking to the brief. If you want a shooty game, this WONT BE IT!!
SOE – Civilian or British smocks (we can provide smocks if needed)
FR – Civilian only
German Wehrmacht Solders – Field Grey
Luftwaffe ground crew – Field Blue
SS posted – Field Grey or Peadot
NO US, but US equipment is fine for SOE and French resistance as part of they equipment.
Can everyone try to run bolt action rifles rather than AEG death. We will have around 20 spring bolt-action rifles and shotguns to hire out for £20 each if needed.
Hi all and welcome to the next incredible and awesome WW2 scenario.
If this is your first WW2 game, welcome to the FilmSim experience. FilmSim is all about the story and how people react to situations in game. Its very role-play and the action (using airsoft) is normally fast and furious. We will be using the full FilmSim rules and 300 rounds loaded in mags.
WE HAVE TWO PUBS ON SITE!!!!! Friday and Saturday night socials will be hosted at ‘The Spitfire’ and ‘le Pomme’
To all the regular players, huge thanks for your continued support of these games and we need your help to continue to grown the Cold War scene.
Bookings will open soon here www.gunmanairsoft.co.uk
Both sides will be battling over key locations (Tunnel entrances) and attempting to control the surrounding area. These will be in the form of flagged objectives and a stop clocks.
For the NATO troops, this means an opening has been created and NATO forces can attempt to escape the trap via the controlled service tunnels. Every hour a tunnel entrance is controlled by NATO a battalion can be evacuated. 400-1000 troops.
For Warpac, the control of these tunnels means the continued arrival of fresh troops (regen) into the region and a larger group of NATO surrounded and captured by the end of the day.
All the tunnels will start in the control of Warpac.
Mission Brief – NATO Objectives.
· Open up and exploits holes in the Warpac lines to create confusion and space for other units to control Tunnel entrances.
· Take control of Tunnel systems for as long as you can hold them. This will be a cumulative time and all the stop clocks will be added up at the end of the Saturday operation to calculate the amount of troops saved from the trap.
· Use land and trip mines to slow down the advance of Warpac.
Mission Brief – WARPAC Objectives
· Keep control of the Entrance tunnels.
· Look for NATO Officers and capture them (this will be done via an orange Armband rather targeting a single person) for each one captured will have an effect on Sunday’s operations. They just need to be escorted to a Warpac controlled Tunnel of HQ.
· Keep paths and roads clear of Mines as this will slow down the re-enforcements and could damage the very high morale of the troops.
Both sides will have a fully operational HQ that cannot be attacked or surrounded. We have chosen Viking and Wild West so both are close to the car park and toilets, both can have power and this will also give us more site to play rather than loosing 20 acres to HQs in the field. The track between the two will be closed off and unusable by both sides.
PLEASE MAKE SURE YOU HAVE READ THE FILMSIM GAME RULES!!!!