here's my thoughts on the whole thing.
SS is possibly too safe as other have mentioned. The fact that you can run in and avoid a fight is a neccesary evil.
Economy is important.
One of the main problems is that at the moment your weapons and equipment actually really reflect your wallet as a person rather than a character. Sure you buy permits but if might be cooler if it was 'restarted' to a degree where you have to buy certain guns and the more effective something is the more it costs in game dollars. For example at the moment a tanaka k98 and one of joshs hire VSRs with no iron sights both run off the same permit. In a proper economy the tanaka should be top end costing a few hunred dollars, a winchester in the middle and the vst being a budget rifle.
On the subject of economy it would make sense to get the pelts and meat (and yes colonel we're respecting the deal, you'll get a regualr supply) from either 'mountain men' or 'injuns'. evo and i feel this should be worked the same way as 'mining'... an 'injun' going to the 'hunting grounds' get x number of pelts and x carcases per hour.. these can be sold on or used to sustain the tribe (as we have no 'upkeep').
The best way in my mind of making this work in game is to have a new class 'trapper/scout'. This class can work the hunting grounds well (lets say *anyone* can hunt but do it at half or a third of the effect of the scout class). I also suggested to Josh that the 'scout' class could once per day 'track' another player or NPC. So if some bandits raided las cortinas or SS then you could pay a scout to give you a general idea of where they were or to allow the reereees to give you advance warning of where they will be at a certain time. Obviously we cant track the movements of every player but take for example the posioning of the well by the pinkertons (crazy as SS uses the same well, if it had worked it would have killed EVERYONE).. now in character we dont know it was them but using the 'track' skill , Josh could have said.. the trail leads to the pinkerton camp etc.
If las cortinas is a lawless town in 'backstory' terms who on earth would live there when its not like SS is over crowded. I cant see it having an economy as such but it makes an ideal bandit hideout. equally SS shouldnt be selling liquer to injuns but LC would be able to do this, any illegal deals could be done there.
A ghost town inhabited by outlaws makes more sense to me than *another* town when the one we have needs a lot of fleshing out.
provides; furs, meat, magic mushrooms, tracking skills, medical service
imports: alcohol, firearms, clothes/luxuries
Provides: Medical service, alcohol, legal small arms, ranger/marsahll station, telegraph services, cloth/luxuries, coffee, sugar
Imports: meat, pelts, scouts, corn, gold
Provides: Mercenaries, gold, alcohol, corn, fencing of stolen goods
Imports, meat, stolen goods, coffee, sugar
I mean it needs working out but you need to make sure that like in the old 'blood royale' boardgame you need to have all the basic resources in your camp at game end in some quantity or hardship ensues.
At the moment as 'injuns' its fun but we only really have furs to sell or water to give access to, their isnt a game reason not to just mass up and wipe us out , whereas if we provided a 'scout' service or more efficient meat/pelt supplies then you've got a game reason to trade.