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Filmsim elements Rules for Limited ammo days

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  • Mr Gunman
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Posted 15 May 2009 - 09:16 AM

<b></b><b>The basic rules</b>

Standard Game Rules FILMSIM - Elements


• When shot, a loud call of ‘HIT’ should be made and the player is considered out of game.

• When hit the player must place a ‘HAND’ in the air to show they are no longer live.

• Immediately fall to the ground and call ‘Medic’ if no one gets to you with in 2 mins or all your bandages have been used you are dead.

• Dead players ‘DO NOT TALK’. Exception to use the call ‘DEAD MAN WALKING’ call and must go to a controlled CP/HQ to get back in the action.

Getting back in the action

• If a live player can get to you they must put on one of your bandages to make you live again. To move a wounded player, place your hand on their shoulder.

• All bandaging must be stationery and if either player is hit during the Medic, both must take a KIA.

• A hit is anywhere on the body or the gun and ricochet must also be taken, if you think you’ve been hit, take it as your back in the game almost immediately.

BB Claymores and Mines
If you set one off and are hit by the bbs it a ‘HIT’

Explosive Pyro Affects
• Whole building is cleared – inside only
• 5m away – Cover has no affect – outside only
If hit by a pyro you are KIA and must head back to a CP or your HQ!!

Game rules restrictions.

Whilst in field all players must:
• carry only 2 bandages
• Only have up to 600rnds worth of ammo loaded in mags
• Only have up to 3000rnds worth of ammo loaded in mags (AEG support)

Players must NOT take into the field any more ammo IN MAGS other than their limit!"
You can only reload at a controlled CP/HQ, as this will remove the point of a CPs.
You may carry up to 5 Pistol mags.

SIN BIN!!!
Anyone found repeatedly breaking any of the game or site rules will be removed from the game for 5 mins and if this continues will be asked to leave the site.
'Bite down boy, this slug ain't coming out without a tear'



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