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Flying Lead game rules


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Poll: Semi Auto pistols (40 member(s) have cast votes)

Should we allow them

  1. yes (3 votes [25.00%])

    Percentage of vote: 25.00%

  2. Voted no (9 votes [75.00%])

    Percentage of vote: 75.00%

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#1 Target

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Posted 11 January 2010 - 11:26 AM

The basic rules and load outs for Flying Lead

All Dudes start with 1 bandage/ 2 hits, Its consider all first hits ‘Just winged ya’ and a bandage is enough. On the second hit the dude needs to be taken back to the ‘camp/HQ’ for a bead draw to see if they’re gonna die/KIA from their wounds. Any player can heal the first hit by tying the injured player’s bandage to their arm. For in game reasons some players may get more bandages to use before a bead draw is needed.

When shot the player calls out ‘I’M HIT’ and must fall to the ground calling for ‘HELP’ A shot ‘player’ NOT CREW! shouldn’t be targeted and cannot return fire until healed!! All wounded players have five minutes for a fellow dude to get to them before they bleed out and need a bead draw.

Moving wounded dudes.
One man with two hands or two men with one hand each can drag a wounded dude to safety! (Docs have their own rule)

Load outs

1. Gunslinger
Can carry as many PISTOLS as they like.
Start with $100

2. Sharp Shooter – Cowboy/Rancher
Can use a Rifle and carry one pistol.
Starts with $100

3. Soldier - Serving
Can use a Rifle and carry a pistol.
Gets an extra bandage as their tough as nails.
Stars with $50

1. Lawman – Badge wearer/ Government officials.
Can carry a rifle and 2 pistols.
Can form a posse – whilst in a posse all members can ignore the first bead draw if it ain’t perty!
Starts with $50

2. Doc
Call ‘SANCTUARY’. If the Doc can get to a wounded soldier they can call ‘Sanctuary’, neither the Doc nor the wounded soldier being rescued can be targeted until the medic begins to heal the wound. (put a bandage on). Medics cannot open fire whilst applying a bandage!
Moving wounded – Medics only need one hand to move a wounded soldier to safety.
Doc can carry up to 3 red bandages on them in their medic bad; these bandages represent 1 healed wound. To heal a wound the medic takes off the white bandage of an injured Dude and hands it back to them, then replaces it with 1 of the red ones. Only a visit the Sutlers Store can replenish bandages at the cost of $5.
Starts with $50 and three red bandages.

3. Miners
Can set charges and defuse bombs.
Can carry and use Dynamite
Starts with $50 - $100 dollars depending on the pull of a card, black is unlucky$50, red is lucky $100.

More load outs will follow guys such Injans and Preachers but this is to get us going.
The load out restrictions doesn’t mean you can’t use other styles of weapon or carry more guns in the field but to do so needs permits, bought at the Bank. Example: Gunslinger wants to use a Rifle, he needs to get a rifle permit that costs $x.

Larp weapons must look period, will be checked for safety and MUST NOT target the head! When hit with a larp weapon it is the same as being hit with a bullet and the dude ‘spanged with a spade’ falls to the ground calling for help or will need help back to the camp.

How do you make Cash!!
All dudes start with some money and can use it for personnel gain or invest it with other dudes, for success and a win when a dude reaches $10,000 in wealth via cash or deeds they are made.

Cash is made through doing Jobs, working strikes, trade, deeds and of course gambling. All of these will be made available in the game for the taking. When you’re ready to cash up, the bank is always safe. The Sweetwater bank can’t be robbed as it’s a game mechanic, but that don’t mean other banks are safe from the clutches of Law Breakers. Lawbreakers against Sweetwater aren’t welcome in the outpost but that also doesn’t mean bad dudes or dudes with history from other places can’t come in. Just keep your nose clean when in our outpost!!!

If you DIE in the game all your wealth is secured by the bank and you need to start again.

Real world stuff.
There will be a themed saloon and kitchen being run of the backs of those doing it so please make sure you support them as much as poss. The food will be out of this world and booze will be served in keeping...yeeehaw. Real world money will be needed for this.

All pistols must be holstered and rifles put in a safe place outside of shooting times.
No heavy drinking during shooting time and anyone out of order or out of hand will go home and not be allowed back so be sensible guys ;(
All Airsoft guns must be unloaded or/or put away during the social in the Saturday night. I for one will replace my Airsoft pistol with an unloaded blank fireing.

AMMO LIMITS
No limit on the amount of bbs you can carry in your leather pouch, but real steel loaded limits on the handguns and rifles.

Dynamite
1 stick of Dynamite will injure (cause 1 wound) anyone within 5m of it. Mk5s only and they need to look like Dynamite!
For blowing stuff up a value will be allocated to how much Dynamite is needed, only a Miner can assess this.



Most importantly, have a bloody good time!!!
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#2 Target

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    Mr Gunman

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Posted 11 January 2010 - 12:59 PM

more added.
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#3 stubad

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Posted 11 January 2010 - 07:50 PM

this is gonna be so much fun

I'm a rootin tootin cowboy

#4 gunslinger_91

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Posted 12 January 2010 - 08:24 AM

I have vsr10 shooting 420fps on .20s would that be ok to use as a sharp shooter aslong as i keep to a minimum engagement range of your choosing? I'm gunna use iron sights aswell.
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#5 stubad

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Posted 12 January 2010 - 01:13 PM

bloody hell in that case i got a 12 guage side by side can i use that if i only shoot people in the butt wink.gif lol

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#6 gunslinger_91

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Posted 12 January 2010 - 03:35 PM

good idea can i bring my 12's i has a few..
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#7 Target

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Posted 12 January 2010 - 06:53 PM

hi guys, not too sure about bolt actions? will run a pole on it, but I think its too modern. did they even exist is 1880?


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#8 uberwaller

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Posted 12 January 2010 - 07:43 PM

No to bolt actions- (lever actions only!)
No to pump action shotguns (break-open breach scatterguns only!)
I'm on the 3:10 to Yumomma.

#9 kris

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Posted 12 January 2010 - 07:59 PM

QUOTE (uberwaller @ Jan 12 2010, 07:43 PM) <{POST_SNAPBACK}>
No to bolt actions- (lever actions only!)
No to pump action shotguns (break-open breach scatterguns only!)

the first reliable slide action shotgun was around 1882 i think
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#10 gunslinger_91

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Posted 12 January 2010 - 08:04 PM

"The first bolt-action rifle was produced in 1824 by Johann Nikolaus von Dreyse" courtesey of wikipedia. So yeah they did, i promise i wont shoot anyone in the face. wink.gif
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#11 Target

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Posted 12 January 2010 - 08:50 PM

Im going to leave this one down to the poll but not keen on pump action or bolt action as Ive never seen one in a wild west movie and its filmsim after all lol.

No reference to wicky wicky wild wild west either please ;( no steam spiders!!!!!.....yet lol
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#12 kris

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Posted 12 January 2010 - 09:09 PM

QUOTE (Target @ Jan 12 2010, 08:50 PM) <{POST_SNAPBACK}>
Im going to leave this one down to the poll but not keen on pump action or bolt action as Ive never seen one in a wild west movie and its filmsim after all lol.

No reference to wicky wicky wild wild west either please ;( no steam spiders!!!!!.....yet lol


Theres a spencer 1882 (or whatever the date is) in 3:10 to Yuma.
Checkout Welshs link to www.imfdb.org its a perfect site for filmsimmers
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#13 Welsh

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Posted 12 January 2010 - 09:45 PM

The first bolt-action rifle was produced in 1824 by Johann Nikolaus von Dreyse, following work on breechloading rifles that dated to at least the Ferguson of 1776. Von Dreyse would perfect his Nadelgewehr (Needle Rifle) by 1836, and it would be adopted by the Prussian Army in 1841. It became the first bolt-action weapon to see combat in 1864. The United States purchased 900 Greene rifles in 1857, but this weapon was ultimately considered too complicated for issue to soldiers and was supplanted by the Springfield rifle, a conventional muzzle loading rifle. During the American Civil War, the bolt-action Palmer carbine was patented in 1863, and by 1865, 1000 were purchased for use as cavalry weapons.

So would not like to see bolt action rifles in game as totally out of character for the period.

Von Dreyses` rifles went on to great success and were used throughout the Franco Prussian War.
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#14 uberwaller

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Posted 12 January 2010 - 10:19 PM

Can I use my M4 as a Napoleonic era Austrian air rifle which were a lot quicker to load than conventional muzzle loading muskets of the time!
Seriously though, I would prefer us not to use bolt actions as the game-play could quite easily become spoiled by such powerful long ranged and accurate weapons even if mags were banned and they had to be cocked prior to muzzle loading a bb and seating it in the hop with a cleaning rod. (whilst stood up!)
Likewise, pump action shotguns are owned by almost every airsofter and even if they look like a historically correct item, the fun would soon drop out of the game-play when every other player starts filling the air with rapid shot plastic.
Those players who are lucky enough to have Marushin lever action shotguns or the TW double barrel shotguns should be rightly feared as will the lever action Winchester rifle owners.
Flying Lead should be about role-playing with the added bonus of having really nice pistols and it should not be an arms race, Pikey and I would be just as happy to not have to fire a shot all weekend if we have fun mucking about dressed like silly buggers. Skirmishing?- I'll happily leave that to the kids and rentals!
I'm on the 3:10 to Yumomma.

#15 gunslinger_91

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Posted 13 January 2010 - 07:28 AM

fair enough i'll leave it at home, now "i need" one of them lever action 8mil shotties. biggrin.gif
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#16 Welsh

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Posted 13 January 2010 - 08:41 AM

QUOTE (uberwaller @ Jan 12 2010, 10:19 PM) <{POST_SNAPBACK}>
Flying Lead should be about role-playing with the added bonus of having really nice pistols



Totally agree, and as long as you don`t swindle me out of my claim we should get on fine.................
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#17 pikey

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Posted 13 January 2010 - 10:32 AM

I am also agree with above, that is to say NO to pumpys and bolt actions, I can only think of The Wild Bunch which has them, and magnificent film that is it is, it's a little later than our period - Mexican revolution. If Flying Lead continues that far and we do a game set in that period I'd be ecstatic but until then let's leave it as those varmints Welsh and Uber say.
Shuddup Lige.

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#18 Target

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Posted 13 January 2010 - 11:39 AM

cheers for the feed back guys. Hope that didnt feel like a slap down Slinger 91, it wasn't meant to be;) you dont need to spend a fortune on getting a load out together, and even a pistol isnt an arm and a leg. Think of it as an investment of future fun;)
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#19 Supportfire

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Posted 13 January 2010 - 01:12 PM

Josh,

Will there be a limit on rounds being carried or in the guns?

Cheers

JRC

#20 Target

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Posted 13 January 2010 - 01:21 PM

QUOTE (Supportfire @ Jan 13 2010, 01:12 PM) <{POST_SNAPBACK}>
Josh,

Will there be a limit on rounds being carried or in the guns?

Cheers

JRC


yes matey, real steel limits loaded in guns, hand-loaded only, no thumb loaders in game!

im not going to limit the amount of pellets peeps carry on them as loading is such a bitch and will look cool. Guys hulked behind a tree stump franticaly trying to re-load their pistol whilst dudes are shooting all around them is what we want;)

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