Standard Game Rules
• When shot, a loud call of ‘HIT’ should be made and the player is considered out of game.
• When hit the player must place a ‘HAND’ in the air to show they are no longer live.
• Immediately make your way to a team mate or re-spawn point to become live again, using the loud ‘DEAD MAN WALKING’ call to let others know your trying to remove yourself from the fight.
• Dead players ‘DO NOT TALK’. Exceptions; to call for a teammate or ask where their re-spawn is and use the call ‘DEAD MAN WALKING’
Getting back in the action
• Go to a live teammate or a re-spawn point and take a loud, slow 10-second count to become live again. DO NOT try to re-spawn in the middle of firefights or off teammates under fire.
• All re-spawning must be stationery and the dead player must place one hand on the shoulder of the live player or one hand on the re-spawn point during the entire ten second count. If this is not done, the count must be started again.
• If either man is shot during the re-spawn both are KIA!
• A hit is anywhere on the body or the gun and ricochet must also be taken, if you think you’ve been hit, take it as your back in the game almost immediately. A ricochet is a clear hit, not a BB rolling on the floor.
BB Claymores and Mines
If you set one of and are hit by the bbs it a ‘HIT’
Explosive Pyro Affects
• Whole building is cleared
• 5m away – Cover has no affect.
SIN BIN!!!
Anyone found repeatedly breaking any of the game or site rules will be removed from the game for 5 mins and if this continues will be asked to leave the site.
Game rules restrictions.
Mission based lives.
Attackers have infinite lives and re-spawn from teammate and or re-spawn points.
Defenders have 2 lives, first is a count off a teammate, the second from a re-spawn point. This continues until the end of the mission. Re-spawn points may change as the mission progresses.
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Rules for Skirmish Weekends
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